Arlo has announced a new wire-free video doorbell that runs on rechargeable batteries, which should make it much easier for most people to install. The Arlo Essential Wire-Free Video Doorbell is available to preorder now for $199.99, and Arlo says it should start shipping “this holiday season.”
Aside from its new rechargeable battery, the new doorbell has very similar specs to last year’s Arlo Video Doorbell. You still get a camera with a 180-degree field of view and a 1:1 aspect ratio, it still supports HDR and night vision, and it still comes with support for video calls, two-way audio conversations, and the ability to send pre-recorded messages. You also still have the option of hardwiring the new battery-powered doorbell and having it charge continuously, if you don’t want the hassle of having to recharge its batteries every few months.
Included with the price of the doorbell is three months of Arlo Smart. The subscription service gives you 30 days of rolling cloud recordings, as well as smart object detection that allows the doorbell to automatically detect people, vehicles, animals, and packages, and send alerts about them to your phone. After your complimentary time expires, prices start at $2.99 per month for ongoing access to the service.
Battery-powered video doorbells are available from other manufacturers like Ring and August. But if you’re already invested in Arlo’s ecosystem of smart security cameras and have an Arlo Smart subscription for multiple cameras, then its new video doorbell should make for a seamless addition.
Massive ‘Marvel’s Avengers’ patch fixes over 1,000 bugs
Square Enix has rolled out a huge update for Marvel’s Avengers that focus on fixing issues affecting the game on consoles and PC. It’s the title’s first major update since it launched earlier this month, and it’s meant to address over a thousand bugs that players had come across over the past two weeks. The lengthy changelog includes fixes for serious issues that prevent progression, as well as small graphical and animation tweaks.
The developer officially unveiled the game in mid—2019, two years after it signed a multi-year development deal with Marvel. It was supposed to launch the title on May 15th, but the company pushed back its release for fine-tuning ad polishing. Square Enix’s take on Marvel’s Avengers is an action role-playing brawler set in the team’s second HQ in San Francisco with single-player, multiplayer and online co-op modes. Captain America, Iron Man, Hulk, Thor, Black Widow and Ms. Marvel make up the initial set of playable characters, with Kate Bishop, Clint Barton and Spider-Man joining them in the future.
Epic says Apple ‘cherry picked’ info about Fortnite’s popularity in new filing
In the ongoing Epic Games vs. Apple saga, Epic says in a new legal filing that Apple made incorrect statements in its own legal filing earlier this week, asserting that Apple “cherry picked” Google search results about the popularity of Epic’s Fortnite game.
Apple had suggested that Epic started the legal fight over Fortnite in the App Store as a publicity stunt, and that Fortnite had already started to decline in popularity:
“For reasons having nothing to do with Epic’s claims against Apple, Fortnite’s popularity is on the wane. By July 2020, interest in Fortnite had decreased by nearly 70% as compared to October 2019. This lawsuit (and the front-page headlines it has generated) appears to be part of a marketing campaign designed to reinvigorate interest in Fortnite.”
Apple kicked Fortnite off the App Store in August over an in-app payment system, which is a violation of App Store rules. Epic won a temporary restraining order against Apple prohibiting the iPhone maker from retaliating against Epic by terminating the developer account used to support the company’s Unreal Engine. But the judge decided in the same ruling that Apple is not required to bring Fortnite back to the App Store.
In its latest filing (embedded below if you’re dying to check out the latest), Epic says Apple’s statement of declining interest in Fortnite is untrue, citing its own user engagement data. “Over the period of time that Apple cherry-picked for its Google search volume comparison (between October 2019 and July 2020), the number of daily active users on Fortnite actually increased by more than 39%,” the filing states.
Apple did not immediately return a request for comment Saturday.
A full court hearing is scheduled for September 28th.
Epic rejects Apple claims that ‘Fortnite’ on iOS was dying
The company further objected to Apple’s view that its in-app purchasing was essential to the App Store, noting that purchases for real-world products (like Amazon and Uber) didn’t have to use the same system. It refused Apple’s assertion that Epic “created the current situation,” maintaining that it was simply exercising its Supreme Court-backed power to reject “anti-competitive contractual conditions.”
There’s no guarantee the court will see things Epic’s way and force Apple to restore Fortnite until there’s a verdict in the lawsuit. However, the player numbers not only change the story, but give an idea as to how well Fortnite was faring on iOS. Epic appears to have made its risky move despite a surge of iOS gamers, not to spark a surge. Mind you, that also makes this more of a gamble. The longer Fortnite stays off the App Store, the greater the chance Epic loses that earlier momentum and the money that came with it.
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