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Quibi’s new show, Wireless, shows the power and limitations of its Turnstyle technology

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Quibi’s new show, Wireless, shows the power and limitations of its Turnstyle technology

When Quibi launched in April, it had two big selling points: high-quality short-form video content designed for phones and Turnstyle, its quintessential technology. Except none of the titles Quibi launched with really took advantage of the Turnstyle technology, which allows for two completely different experiences when transitioning from portrait to landscape. And very few of Quibi’s originals were, well, good.

Wireless is the first Quibi original that manages to accomplish both those goals — it’s not only good, it’s made better by Turnstyle. The Steven Soderbergh-produced series follows a college student, Andy (played by Tye Sheridan), after he becomes stranded in the Colorado mountains while trying to get to a New Year’s Eve party. The first three chapters that I watched set up a series similar to other survival horror films; the sun’s disappearing, it’s freezing cold, and there’s no one around for miles — how does he survive? Wireless uses Turnstyle technology to try and circumvent the subgenre’s norms by making Andy’s iPhone a character.

When viewing Wireless in landscape mode, it’s a regular cinematic experience. In portrait mode, Andy’s iPhone screen becomes the storyteller. Anything that appears on the screen becomes what the audience watches. Google Maps, FaceTime, Tinder, Siri, Instagram, Safari, and more tell the story that Andy can’t by himself. There are different types of prompts designed to alert people as to when they should turn their phones to experience the series the way it was designed.

The prompt in the bottom right hand corner appears while watching Wireless in landscape mode. The icon moves from landscape to portrait, telling viewers to switch the phone’s orientation.
Quibi

The first are little icons that appear on the screen gesturing to flipping the phone. These are the most obvious, but there are also sounds any iPhone owner will recognize that act as cues to flip the phone. The clacking of typing on a keyboard and app notifications are also signals that the real story is taking place on Andy’s phone, and you should watch in portrait mode. For a concept that could have come off extremely gimmicky, it works for Wireless. The result (so far) is an entertaining, interactive show that seems to demonstrate what Quibi was trying to be several months ago.

There’s only one problem — shaking the phone too much seems to kickstart some bugs with the app. In one instance, the app seemed to automatically lock on landscape mode, forcing me to refresh. On another occasion, the app quit unexpectedly. There was another instance where the show stopped playing and I had to restart the app once more. Hey, bugs happen, but Quibi’s chief technology officer, Rob Post, told The Sports Grind Entertainment these are hiccups. He’s encountered bugs both in Quibi and other apps where “you got to kind of shake it in order to get it to switch orientations.” Hiccups in an app that doesn’t require constant turning may be one thing — but Quibi, and Wireless specifically, are built with constant shifting between landscape and portrait mode in mind.

“We’ve been fine tuning the system for the last six months on Turnstyle,” Post says. “We are working directly with some of the device manufacturers to in order to help alleviate some of these problems. A lot of the times it’s with the sensors in the phone.”

It’s not like someone can just decide to Chromecast the show, either. Or, they can, but they’ll lose out on what makes Wireless worth watching. Casting to a TV set is fine for shows that don’t require constant rotating, but for Wireless, not being able to rotate takes away from what makes it work. Wireless is dependent on the audience experiencing what Andy does — that’s harder to do if you’re not watching his life play out on his phone in real time. Quibi is going to try and direct people who are streaming on their TV sets to watching things like Wireless on their phone, Post said.

“When it comes to any new innovation that we’re going to add to the platform that gives storytellers like a new way to kind of share their stories, it is going to be a challenge to port those things to the living room devices,” Post acknowledged, adding that “in some cases, with future enhancements and innovations, it may not be possible for us to port everything to the living room.”

Post’s comments seem to insinuate that in the future there will be some cases where Quibi subscribers must watch a show or film on their phone, and won’t be able to cast content to their television set. Still, relinquishing control of how people will watch something is an acceptance that Wireless director Zach Wechter knows well. In order to create Wireless, Wechter essentially filmed two feature movies — one shot entirely in landscape mode, and another in portrait. There are certain moments designed to be experienced in landscape mode and others best experienced watching a screen recording of his phone, but Wechter knows he can’t control it. Everyone has a different “comfort level with their phones,” he told The Sports Grind Entertainment, and that means no “singular experience will be the same.”

Still, Wechter is hoping that people do watch Wireless on their phones, and do engage with rotating it a few times. Wireless is a story about our connection to our phones, how the tiny bricks in our pockets become a lifeline. Not watching part of the series in portrait mode takes away from the authenticity and intimacy Wechter tried to find.

“These screens and these images of apps, of text messages, the perspectives of a phone camera, are all very familiar to us,” Wechter says. “We spend hours looking at these screens. Authenticity was probably the word we used most on set. If the speed of the texting bubbles moves too fast, people are going to catch it and it’s going to break the reality.”

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Devon is a fitness enthusiast who loves playing Golf in his free time. He keeps in touch with the Golf events happening all around the world and jots down fine news pieces for the website.

Devon is a fitness enthusiast who loves playing Golf in his free time. He keeps in touch with the Golf events happening all around the world and jots down fine news pieces for the website.

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Facebook will ban ads that wrongly claim election victory

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Facebook will ban ads that wrongly claim election victory

Facebook will ban ads that wrongly claim victory in the US presidential race. The news comes a week after the company announced it would reject ads from Donald Trump or Joe Biden claiming a premature win on November 3rd.

The policy covers ads that claim legal forms of voting — like voting by mail — will corrupt the outcome of the election. It also bans ads that claim rampant voter fraud could alter the results of the election.

This is a real concern for the 2020 race. Due to mail-in voting, the electoral process is expected to take longer than in years past, and the official results likely won’t be announced on November 3rd. Experts worry that because more Democrats are expected to vote by mail than Republicans, Trump could declare an early victory, then sow doubt about the results as more Biden votes trickle in.

Google likely had this in mind last week when it announced it would ban election ads after polls close on November 3rd.

Similarly, Facebook is seeking to limit the spread of misinformation about the vote with ad policies targeting the 2020 election. It already banned new political ads the week before the election. Now it’s looking past the election, too.

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Devon is a fitness enthusiast who loves playing Golf in his free time. He keeps in touch with the Golf events happening all around the world and jots down fine news pieces for the website.

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Baldur’s Gate 3 on Google Stadia will let YouTube viewers help steer the game when it arrives October 6th

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Baldur’s Gate 3 on Google Stadia will let YouTube viewers help steer the game when it arrives October 6th

Google has always wanted its cloud game-streaming service, Stadia, to change how YouTube streamers interact with their fans. Nearly ten months after release, Google is finally bringing its “Crowd Choice” feature to its first two games. Crowd Choice allows viewers to vote on, say, which team a streamer joins in the game, which piece of dialogue they pick, or other in-game choices the player might make. The streamer can ultimately decide if they want to follow the audience’s suggestion or make their own choice.

On October 1st, Dead by Daylight will launch on Stadia Pro, and it will be the first game to integrate Crowd Choice. In Dead by Daylight, the feature gives the audience a chance to vote whether the streamer should be a “killer” who is tasked with killing the other players in the match or one of the four “survivors” that is trying to evade or run away. As you can see below, Dead by Daylight’s Crowd Choice shows what percent of the audience voted for each role.

Dead by Daylight on Google Stadia with Crowd Choice enabled
Image: Google

On October 6th, Baldur’s Gate 3 will be the second game to support the feature. Unlike Dead by Daylight, which is an asymmetric survival horror game, Baldur’s Gate 3 is an RPG with the option to play solo or online with other players. When Crowd Choice is enabled, the streamer’s audience can vote on what narrative decisions the creator should make to progress the story. In Baldur’s Gate 3, Google says “everything from who your character falls in love with, to which friend becomes a foe can be decided by viewers.”

Crowd Choice in Baldur’s Gate 3 let’s viewers vote on which dialogue option the streamer should choose
Image: Google

Despite not being a Stadia player myself, I’d like to watch a Stadia streamer play Baldur’s Gate 3 so I can vote on the goofiest dialogue option for them to choose.

Alongside Dead by Daylight, Stadia’s paid Pro subscription is also adding five additional games to its library on October 1st — Human: Fall Flat, Superhot: Mind Control Delete, Lara Croft: Temple of Osiris, Celeste, and Jotun.

Stadia’s one-year anniversary is coming up in a few months, and it looks like it’ll have more serious competition: the cloud gaming market has recently started heating up with the announcement of Amazon’s Luna and the release of Microsoft’s xCloud.

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Devon is a fitness enthusiast who loves playing Golf in his free time. He keeps in touch with the Golf events happening all around the world and jots down fine news pieces for the website.

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Verizon’s mmWave version of the Pixel 4a 5G costs $100 extra

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Verizon's mmWave version of the Pixel 4a 5G costs $100 extra

Earlier today, Google announced the Pixel 5 and Pixel 4a 5G, both of which Verizon (Engadget’s parent company) will carry. But if you want to purchase the latter through the carrier, you’ll have to pay $600 or $25 per month on a two-year Verizon Device payment plan to get the device. That’s $100 more than the $499 Google plans to sell the Pixel 4a 5G through its website when the phone goes on sale next month.

You can chalk up the price hike on the fact Verzion’s version of the phone, the Pixel 4a 5G UW, has additional radios and antennas to take advantage of the carrier’s mmWave 5G buildouts. If you live in a city with mmWave coverage, you’ll get access to blazing-fast download speeds, but finding those areas can feel like a scavenger hunt. Here’s the other thing. For a $100 more, you can buy the Pixel 5 through Verizon and get a phone with a bigger battery, IP68 water resistance, Qi wireless charging, a 90Hz display and more RAM. Oh, and it too can connect to Verizon’s mmWave network.

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Devon is a fitness enthusiast who loves playing Golf in his free time. He keeps in touch with the Golf events happening all around the world and jots down fine news pieces for the website.

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